I wanted to create a set of chunks in a grid along the X + Z axis in Unity (with the power of DOTS). To track which chunks I have already instantiated, I created a NativeArray<float3> named chunkPositions. I set the size of this array to my world size (width by height) and I have […]
I’ve had a lot of thoughts as to what my game might be, and I have some interesting ideas of cool gameplay mechanics. When approaching new projects (not just in game dev) I always have a general “feeling” of what I’m trying to build. I can’t always visualize or explain the feeling, but I’d be […]
Here are some games I’m currently following that I’m inspired by. Usually this because of something like art style, a unique mechanic, animations – not necessarily the whole package. I’m following a bunch of different developers – and this is an ever-evolving list.
To get started, I want to first outline my goals for the foreseeable future. In my first post, I mentioned that I have limited time to spend on my game dev ambitions so it’s important that the hours I do spend are productive. I watched a GDC talk by David Wehle (The First Tree) who […]
When I was in my early twenties – with not much going on in my life – I decided to make a change. I remember being in my parents garden on a sunny day kicking a ball around with Ziggy, the dog. I didn’t know what I wanted to do with my life, I’d quit […]